modifier keys were not functioning correctly for custom keybinds. Map Adjustments : Continued balancing for new maps like , including adjustments to Badwater Sources and drainage complexity. Technical Improvements DirectX 12 Compatibility : Support for DirectX 12 has been removed in this version cycle
: The logic for Fill Valves has been completely replaced with a more efficient algorithm designed to reach and maintain desired water levels more accurately.
This milestone build introduces and polishes several major mechanics that were previously in experimental testing: Timberborn Build 17278206
: The logic for Fill Valves has been replaced with a more efficient algorithm that reaches target water levels more precisely. Performance & System Updates :
Some features that might be present in this build, based on general feedback and development progress, include: modifier keys were not functioning correctly for custom
The game no longer uses a halved amount of threads for physics simulation on Apple Silicon, leading to improved performance on M1/M2/M3 chips. Bug Fixes:
Improved pathing nodes so players can drag L-shaped queues of roads, fences, and power shafts with a single click. Technical Stability and Memory Management This milestone build introduces and polishes several major
Note: Results vary based on hardware. Tested on an Intel i7-12700K, RTX 3060, 32GB RAM.