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For scripters and render farm managers, the build number is the true identifier.
| Host | First V-Ray Version | Latest Supported | |------|---------------------|--------------------| | 3ds Max | 1.0 (2002) | V-Ray 7 | | Maya | 1.47 (2006) | V-Ray 7 | | SketchUp | 2.0 (2010) | V-Ray 7 | | Rhino | 2.0 (2012) | V-Ray 7 | | Revit | 3.0 (2015) | V-Ray 6 (limited) | | Cinema 4D | 3.6 (2016) | V-Ray 7 | | Houdini | 5.0 (2020) | V-Ray 7 | | Unreal Engine | 5.0 (2021) | V-Ray 7 | vray all versions list
| Version | Release Date | Host Platform | Key Features | |---------|--------------|---------------|----------------| | VRay 0.1 Alpha | 2001 (private) | 3ds Max 4/5 | First public beta; primary GI engine (irradiance map). | | VRay 0.2 Beta | 2002 | 3ds Max | Adaptive subdivision, basic light cache. | | VRay 0.3 Beta | 2003 | 3ds Max | Distributed rendering prototype. | | | May 2004 | 3ds Max 6 | First commercial release; irradiance map + light cache; QMC sampling. | For scripters and render farm managers, the build
Built for massive data handling and complex simulation rendering. | | VRay 0
Understanding V-Ray's history is the best way to appreciate its modern capabilities. While early iterations focused on mastering Global Illumination (GI), later versions pivoted toward production efficiency, GPU rendering, and real-time integration. 1. Early Milestones (Versions 1.0 to 1.5) Early 2000s