: Install a SIGSEGV handler to dump the Lua stack when a crash occurs, helping to identify the exact dupe or user causing the issue. or how to configure Advanced Duplicator 2 to prevent large-scale spawning? SetModelScale crash when scale is too high #3547 - GitHub

To help protect your specific community, could you tell me a bit more about your current setup:

This is the simplest method. A crasher dupe will contain an enormous number of props compressed into a small space. The moment the dupe is pasted, all these props violently explode outward as their collision boxes fight each other for the same space. The server crashes instantly as the physics engine gets overwhelmed.

Result: Game crash