Reshade Rtgi 0.36.1 • Essential & Recommended

RTGI 0.36.1 is a specific build of the popular screen‑space ray traced global illumination shader for ReShade. It was the latest stable release for a considerable time before a major update later redesigned the effect. Consequently, 0.36.1 represents the most polished and stable version of the “classic” RTGI that many users still rely on today.

| Setting | What it does | Recommended start | |--------|--------------|------------------| | | Ray sample count (Low = noisy, High = slower) | Medium or High | | Radius | How far light bounces (small = local, large = room-scale) | 0.4 – 0.8 | | Bounce Intensity | Brightness of indirect light | 0.6 – 1.2 | | Bounce Saturation | Color bleed strength (red brick reflecting red onto wall) | 0.3 – 0.6 | | Ambient Occlusion Mix | Blends SSAO-style darkening with GI | 0.4 – 0.7 | | Temporal Amount | Reduces flicker using previous frames | 0.65 – 0.85 (higher = less noise, more ghosting) | Reshade Rtgi 0.36.1

ReShade RTGI is a screen-space path-tracing shader. Traditional games use pre-baked lighting or basic ambient occlusion (like SSAO) which often results in floating objects or inaccurate shadowing. RTGI calculates how light paths travel and bounce within the user's field of view. Version 0.36.1 introduces key optimization algorithms and temporal filtering fixes to deliver pristine visual fidelity with reduced performance overhead. Key Features and Improvements RTGI 0

Check the boxes for different depth buffer targets until you see a clear grayscale map of your game world. Fine-Tuning RTGI 0.36.1 for Performance and Visuals | Setting | What it does | Recommended

is not the most advanced ray tracing injector available today, but it is the last universally accessible one. For breathing new life into classic games, adding subtle depth to flat scenes, or learning how screen‑space global illumination works without paying a subscription, it’s an indispensable tool. Fire up an old favorite, enable 0.36.1, and watch how shadows suddenly feel aware of the colors around them.

RTGI (Ray Traced Global Illumination) is a ReShade shader that approximates light bounces in real time. Unlike screen-space ambient occlusion (SSAO), which only darkens crevices, RTGI simulates color bleeding and indirect lighting.