Toon Boom Harmony Library [2021]
To open the Library, navigate to . The interface is split into two primary sections that dictate how you interact with your files. The Library Folder Tree (Left Pane)
One of the most common points of confusion for developing animators is distinguishing between and Symbols . Both offer reusability, but they function entirely differently under the hood. Templates (.tpl) Data Nature External file copied into the scene. Internal asset contained within the project. Linkage Once imported, it is independent of the original file. Changing the symbol updates every instance in the scene. Best Used For Character rigs, backgrounds, complex node rigs. Repeating cycles (blinking eyes, turning wheels). Modification Safe to edit without breaking other scenes. Editing affects past and future frames where it sits.
: Linked assets; if you modify a symbol in the library, every instance of that symbol used throughout your project will update automatically. Key Functional Areas toon boom harmony library
You are not limited to the default four libraries. You can add as many as you wish, creating dedicated libraries for specific categories such as . Each library in the view corresponds directly to a folder on your computer's file system. This means you can manage your assets either within Harmony or directly through your OS file explorer.
Alternatively, you can use the panel to manage these local variations within the scene asset itself. Advanced Workflows: Rigging and the Library To open the Library, navigate to
By default, Toon Boom locks library folders to prevent accidental modifications.
Select the top peg of your character rig in the Timeline, or select a group of nodes in the Node View. Linkage Once imported, it is independent of the
The 'Symbols' folder is specialized for storing symbols, which can be reused across a project.