The player commands Sylvanas, Varimathras (her treacherous dreadlord advisor), and a host of new Forsaken units unique to this mod. The 8-10 hour campaign takes you from the dark catacombs of Tirisfal Glades to the snowy peaks of Alterac.

A core pillar of the campaign’s gameplay is the incorporation of the Royal Apothecary Society’s experiments. Players can utilize unique alchemical structures to brew concoctions, upgrade units with debilitating toxic attacks, and deploy horrific plague cauldrons across the battlefield. This emphasizes a playstyle focused on damage-over-time (DoT) effects, attrition, and weakening enemy armies before the main engagement. 2. Unique Unit Roster

Curse of the Forsaken is the direct sequel to that work, continuing Tomoraider's "What if?" scenario for the Warcraft universe. His ambition was not just to port WoW 's story but to reimagine it, weaving its major plot points, characters, and epic scale into a format that prioritized strategy and real-time action. The result is a campaign that feels like a true, unreleased expansion for Warcraft III . Alongside Rise of the Blood Elves and the later Tides of War , it is part of a fan-made trilogy that reenvisions the story of World of Warcraft on the classic RTS engine.