public on_PlayerKill() new attacker = read_data(1); new victim = read_data(2); if(attacker != victim && is_user_connected(attacker)) PlayerXP[attacker] += 10; CheckLevel(attacker); public CheckLevel(id) if(PlayerXP[id] >= LevelThreshold[PlayerLevel[id]]) PlayerLevel[id]++; client_print(id, print_center, "LEVEL UP! You are now Level %d", PlayerLevel[id]); // Save to nVault here Use code with caution. Copied to clipboard The Verdict
As players reach specific XP thresholds, the plugin triggers "Level Up" events. These often include visual notifications, sound effects, or the unlocking of perks like increased health, custom skins, or access to restricted weapons. Gameplay Impact and Retention The primary goal of a level system is to increase player retention cs 1.6 level system plugin