in the palace. She scrubbed floors but kept her head high, catching the eye of a young officer who frequented the courtyard. Her father sent her on to the Southern Waters. With her Mithril Armor
The premise is deceptively simple yet profoundly engaging: As a knight who has just helped save the world from a demon invasion, the gods reward you with a ten-year-old daughter to raise over the next eight years. Your goal, broadly speaking, is to guide her toward a prosperous adulthood, with the possibility of becoming a ruling Queen, a powerful General, a simple Housewife, or one of over 70 other distinct endings. Princess Maker 2 Refine Mod