Textures.ini

For more complex issues involving meshes and UV maps, tools like NifSkope are often used alongside textures.ini to verify that textures are applied correctly to the 3D model 1.2.2. Conclusion

[options] version = 1 # hash can be "quick", "xxh32", or "xxh64" (recommended for new packs) hash = xxh64 # ignoreAddress reduces duplicates, useful for complex games ignoreAddress = true [hashes] # Format: = # Example: 099c0db096c0500ecd2f3e6e = water/frame1.png Use code with caution. Copied to clipboard How to use this file: the file in .../PSP/TEXTURES/[GAME_ID]/ . textures.ini

Do you need help with like texture address rules or mipmapping? Share public link For more complex issues involving meshes and UV