For more complex issues involving meshes and UV maps, tools like NifSkope are often used alongside textures.ini to verify that textures are applied correctly to the 3D model 1.2.2. Conclusion
[options] version = 1 # hash can be "quick", "xxh32", or "xxh64" (recommended for new packs) hash = xxh64 # ignoreAddress reduces duplicates, useful for complex games ignoreAddress = true [hashes] # Format: = # Example: 099c0db096c0500ecd2f3e6e = water/frame1.png Use code with caution. Copied to clipboard How to use this file: the file in .../PSP/TEXTURES/[GAME_ID]/ . textures.ini
Do you need help with like texture address rules or mipmapping? Share public link For more complex issues involving meshes and UV