Corrected an issue where HUD Background Opacity didn't affect the Speedometer in Classic HUD For the full list of technical changes, you can view the official Patch 15d Changelog on SteamDB update that preceded this patch? Patch 15d Changelog · ULTRAKILL update for 13 May 2024
: The serene, hidden waters that once remained pristine now bore the permanent, crimson stains of every drop of blood spilled into them. But perhaps the most terrifying shift was the SRS Cannon ULTRAKILL Build 14344626
This article delves into the key changes, bug fixes, and implications of this specific, technically-focused update. 1. Technical Optimization and Performance Corrected an issue where HUD Background Opacity didn't
Left parry windows open indefinitely on Brutal difficulty after a launch state. Weapon Behavior and Bug Squashing finds ULTRAKILL in
Rocket Riding mechanics maintain a predictable trajectory across various level boundaries. Weapon Behavior and Bug Squashing
finds ULTRAKILL in what many players consider its “pre-1.0 golden era.” This patch sits between the release of Act II’s final boss (Sisyphus Prime) and the gradual rollout of Act III’s layers (Treachery onward). If you’re jumping in now, here’s what you’re getting.