On one hand, I get it. It broke the game’s difficulty curve. It made career mode trivial because you could complete contracts with a $5k ship that should have cost $500k.
The developers did not kill blueprint editing entirely; they only patched game-breaking variables. You can still safely edit .bp files for creative designs: sfs nuke blueprint patched
Spaceflight Simulator is a 2D physics-based sandbox game developed by Stefo Mai Morojna that allows players to build rockets, spacecraft, and rovers from a library of parts like engines, fuel tanks, and structural components. Blueprints in SFS are files that store the configuration of these creations, allowing players to save, share, and load complex designs. As the Spaceflight Simulator Wiki explains, "To edit a blueprint, access the game folder for blueprints... Blueprint-edited rockets, simply known as bp-edited rockets, are rockets which have their parts edited externally (outside the game) by using a text editor to modify the blueprints of the rockets." On one hand, I get it
Altering the width and height scales of fuel tanks to hold infinite fuel in a single pixel. The developers did not kill blueprint editing entirely;
If you are looking to create an impactful rocket, focus on efficient, creative designs rather than relying on old, patched, or broken files.