The solver is incredibly fast. It uses a "fracture-on-the-fly" approach, meaning it can calculate the breakage at the exact moment of impact. This avoids the "exploding geometry" look that sometimes happens when pieces are pre-separated. 3. Rigid Body Dynamics
| Tool | Strength | Weakness | |------|----------|----------| | | Free, built-in, good for simple rigid bodies | Poor fracturing tools, slow with >200 fragments | | Houdini | Unmatched procedural control, GPU acceleration | Steep learning curve, not live inside Maya | | Pulldownit | Fast, interactive, Maya-native, artist-friendly | Additional cost, less "node-based" flexibility | pulldownit maya
Pulldownit has been used in many major productions around the world. It has proven its mettle in high-profile projects, including Santa Monica Studio's God of War Ragnarök , and the Call of Duty and The Last of Us franchises. The solver is incredibly fast
Clear history by going to Edit > Delete by Type > History before applying effects. 2. Shatter the Text Open the Pulldownit shelf and select the Shatter It! tool. Choose a Shatter Style : Uniform: Standard balanced fragments. Local: Concentrated damage in one area. Radial: Best for glass-like patterns. Set the number of Fragments (e.g., 50–200 for letters). Click Shatter It! to generate the shards. 3. Make the Shards Dynamic Select all generated shards in the Outliner . Clear history by going to Edit > Delete
Versions are available for both platforms. Floating Licenses: Ideal for studios with multiple artists.