Ensure your GPU has some headroom. If your card is at 100% load just running the game, it won't have the resources left to generate extra frames efficiently. Comparing LSFG to Native Solutions
: Added localizations for Lithuanian and Vietnamese . Performance Recommended Settings Recommended Max Frame Latency Nvidia GPUs 1 Prioritizes the lowest possible input lag. AMD GPUs 2 or 3 Generally required for stability on Team Red hardware. Freesync (AMD) Lossless Scaling v2.10.1
Lower your game's internal resolution if you plan to use a spatial scaler (e.g., set a 1480p resolution on a 4K monitor). If you only want Frame Generation, keep the resolution native. Ensure your GPU has some headroom
The GPU-based frame generation can bypass CPU limitations, making it particularly effective for "high GPU, low CPU" configurations. If you only want Frame Generation, keep the
The most substantial technical change in this version is the update to the UI detection system within LSFG 2.2. The previous LSFG model was prone to "over-detection," where the algorithm would mistakenly identify non-UI elements as part of the user interface, leading to artifacts and a less smooth image. Version 2.2 effectively reduces this over-detection level, resulting in a noticeably smoother and cleaner final image with fewer visual artifacts.
| Feature | Description | |--------|-------------| | | LS1, FSR 1.0, NVIDIA Image Scaling, Anime4K, Sharp Bilinear | | Frame generation (optional) | Adds interpolated frames for smoother motion (separate setting) | | Low latency mode | Reduces input lag when scaling | | Global hotkeys | Start/stop scaling without opening the window | | No quality loss | Uses integer scaling + post-process sharpening where applicable |
Version 2.10.1 is a patch that follows the monumental v2.10 release. While not a complete overhaul, it addresses critical stability and performance issues that emerged with the initial frame generation rollout. Here are the key patch notes highlights:
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