: A new built-in tool designed to reduce jitter and "shaky cam" artifacts from handheld footage.
In the fall of 2010, the great NLE war was in full swing. Adobe had just released Premiere Pro CS5 with its much-hyped "Mercury Playback Engine," which leveraged NVIDIA CUDA cores for real-time playback. Naturally, the battle lines were drawn between the newcomer and the Vegas veteran. sonic foundry vegas pro 10
Keywords integrated: Sonic Foundry Vegas Pro 10, video editing, 64-bit editing, GPU acceleration, AVCHD, NLE software. : A new built-in tool designed to reduce
is a fascinating piece of software history. It is important to note that by version 10, the software was actually owned by Sony Creative Software (Sonic Foundry sold the software to Sony in 2003). Today, the software is owned by MAGIX, but version 10 dates back to roughly 2010. Naturally, the battle lines were drawn between the
The "Vegas workflow" was often lauded as faster than competitors like Premiere Pro or Avid at the time.
The enduring popularity of the Sonic Foundry/Sony Vegas framework boils down to speed and intuition. Traditional NLEs required an edit to be heavily conceptualized in a source monitor before being inserted onto a timeline. Vegas Pro 10 treated the timeline as a digital sandbox.